type InputResources = BTreeMap<u32, InputResource>;
Expand description

Maps an input resource ID to the underlying resource and its useful information.

Aliased Type§

struct InputResources {
    root: Option<NodeRef<Owned, u32, InputResource, LeafOrInternal>>,
    length: usize,
    pub(super) alloc: ManuallyDrop<Global>,
    _marker: PhantomData<Box<(u32, InputResource)>>,
}

Fields§

§root: Option<NodeRef<Owned, u32, InputResource, LeafOrInternal>>§length: usize§alloc: ManuallyDrop<Global>§_marker: PhantomData<Box<(u32, InputResource)>>