type InputResources = BTreeMap<u32, InputResource>;
Expand description
Maps an input resource ID to the underlying resource and its useful information.
Aliased Type§
struct InputResources {
root: Option<NodeRef<Owned, u32, InputResource, LeafOrInternal>>,
length: usize,
pub(super) alloc: ManuallyDrop<Global>,
_marker: PhantomData<Box<(u32, InputResource)>>,
}
Fields§
§root: Option<NodeRef<Owned, u32, InputResource, LeafOrInternal>>
§length: usize
§alloc: ManuallyDrop<Global>
§_marker: PhantomData<Box<(u32, InputResource)>>