struct Context<S: DecoderSession> {
stream_id: u32,
in_params: Params,
out_params: Params,
in_res: BTreeMap<u32, InputResource>,
out_res: OutputResources,
is_resetting: bool,
pending_responses: VecDeque<PendingResponse>,
session: Option<S>,
}
Fields§
§stream_id: u32
§in_params: Params
§out_params: Params
§in_res: BTreeMap<u32, InputResource>
§out_res: OutputResources
§is_resetting: bool
§pending_responses: VecDeque<PendingResponse>
§session: Option<S>
Implementations§
source§impl<S: DecoderSession> Context<S>
impl<S: DecoderSession> Context<S>
fn new( stream_id: u32, format: Format, in_resource_type: ResourceType, out_resource_type: ResourceType ) -> Self
fn output_pending_responses( &mut self, wait_ctx: &WaitContext<Token> ) -> Vec<VideoEvtResponseType>
fn output_pending_response(&mut self) -> Option<Vec<VideoEvtResponseType>>
fn register_resource( &mut self, queue_type: QueueType, resource_id: u32, resource: GuestResource, offset: u32 )
fn handle_provide_picture_buffers( &mut self, min_num_buffers: u32, width: i32, height: i32, visible_rect: Rect )
Auto Trait Implementations§
impl<S> RefUnwindSafe for Context<S>where
S: RefUnwindSafe,
impl<S> Send for Context<S>where
S: Send,
impl<S> Sync for Context<S>where
S: Sync,
impl<S> Unpin for Context<S>where
S: Unpin,
impl<S> UnwindSafe for Context<S>where
S: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
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’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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) to &Any
. This is needed since Rust cannot
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’s.