struct Context<S: DecoderSession> {
stream_id: u32,
in_params: Params,
out_params: Params,
in_res: BTreeMap<u32, InputResource>,
out_res: OutputResources,
is_resetting: bool,
pending_responses: VecDeque<PendingResponse>,
session: Option<S>,
}Fields§
§stream_id: u32§in_params: Params§out_params: Params§in_res: BTreeMap<u32, InputResource>§out_res: OutputResources§is_resetting: bool§pending_responses: VecDeque<PendingResponse>§session: Option<S>Implementations§
Source§impl<S: DecoderSession> Context<S>
impl<S: DecoderSession> Context<S>
fn new( stream_id: u32, format: Format, in_resource_type: ResourceType, out_resource_type: ResourceType, ) -> Self
fn output_pending_responses( &mut self, wait_ctx: &WaitContext<Token>, ) -> Vec<VideoEvtResponseType>
fn output_pending_response(&mut self) -> Option<Vec<VideoEvtResponseType>>
fn register_resource( &mut self, queue_type: QueueType, resource_id: u32, resource: GuestResource, offset: u32, )
fn handle_provide_picture_buffers( &mut self, min_num_buffers: u32, width: i32, height: i32, visible_rect: Rect, )
Auto Trait Implementations§
impl<S> Freeze for Context<S>where
S: Freeze,
impl<S> RefUnwindSafe for Context<S>where
S: RefUnwindSafe,
impl<S> Send for Context<S>where
S: Send,
impl<S> Sync for Context<S>where
S: Sync,
impl<S> Unpin for Context<S>where
S: Unpin,
impl<S> UnwindSafe for Context<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more