Struct BufferDescWithPicId

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struct BufferDescWithPicId {
    desc: BufferDescriptor,
    picture_buffer_id: i32,
}

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§desc: BufferDescriptor§picture_buffer_id: i32

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impl SurfaceMemoryDescriptor for BufferDescWithPicId

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fn add_attrs( &mut self, attrs: &mut Vec<VASurfaceAttrib>, ) -> Option<Box<dyn Any>>

Add the required attributes to attr in order to attach the memory of this descriptor to the surface when it is created. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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