pub struct Worker {
    wait_ctx: WaitContext<Token>,
    interrupt: Interrupt,
    queues: BTreeMap<usize, Queue>,
    ports: Vec<WorkerPort>,
    pending_receive_control_msgs: VecDeque<ControlMsgBytes>,
    worker_receiver: Receiver<WorkerRequest>,
    worker_event: Event,
}

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§wait_ctx: WaitContext<Token>§interrupt: Interrupt§queues: BTreeMap<usize, Queue>§ports: Vec<WorkerPort>§pending_receive_control_msgs: VecDeque<ControlMsgBytes>§worker_receiver: Receiver<WorkerRequest>§worker_event: Event

Implementations§

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impl Worker

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pub fn new( interrupt: Interrupt, ports: Vec<WorkerPort>, worker_receiver: Receiver<WorkerRequest>, worker_event: Event ) -> Result<Self>

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pub fn run(&mut self, kill_evt: &Event) -> Result<()>

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fn run_loop(&mut self) -> Result<()>

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fn process_worker_requests(&mut self)

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fn start_queue(&mut self, idx: usize, queue: Queue) -> Result<()>

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fn stop_queue(&mut self, idx: usize) -> Option<Queue>

Auto Trait Implementations§

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impl !RefUnwindSafe for Worker

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impl Send for Worker

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impl !Sync for Worker

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impl Unpin for Worker

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impl !UnwindSafe for Worker

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast for T
where T: Any,

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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