Struct base::sys::linux::EventContext
source · pub struct EventContext<T> {
epoll_ctx: File,
tokens: PhantomData<[T]>,
}
Expand description
Used to poll multiple objects that have file descriptors.
See crate::WaitContext
for an example that uses the cross-platform wrapper.
Fields§
§epoll_ctx: File
§tokens: PhantomData<[T]>
Implementations§
source§impl<T: EventToken> EventContext<T>
impl<T: EventToken> EventContext<T>
sourcepub fn new() -> Result<EventContext<T>>
pub fn new() -> Result<EventContext<T>>
Creates a new EventContext
.
sourcepub fn build_with(
fd_tokens: &[(&dyn AsRawDescriptor, T)]
) -> Result<EventContext<T>>
pub fn build_with( fd_tokens: &[(&dyn AsRawDescriptor, T)] ) -> Result<EventContext<T>>
Creates a new EventContext
and adds the slice of fd
and token
tuples to the new
context.
This is equivalent to calling new
followed by add_many
. If there is an error, this will
return the error instead of the new context.
sourcepub fn add_many(&self, fd_tokens: &[(&dyn AsRawDescriptor, T)]) -> Result<()>
pub fn add_many(&self, fd_tokens: &[(&dyn AsRawDescriptor, T)]) -> Result<()>
Adds the given slice of fd
and token
tuples to this context.
This is equivalent to calling add
with each fd
and token
. If there are any errors,
this method will stop adding fd
s and return the first error, leaving this context in a
undefined state.
sourcepub fn add(&self, fd: &dyn AsRawDescriptor, token: T) -> Result<()>
pub fn add(&self, fd: &dyn AsRawDescriptor, token: T) -> Result<()>
Adds the given fd
to this context and associates the given token
with the fd
’s
readable events.
A fd
can only be added once and does not need to be kept open. If the fd
is dropped and
there were no duplicated file descriptors (i.e. adding the same descriptor with a different
FD number) added to this context, events will not be reported by wait
anymore.
sourcepub fn add_for_event(
&self,
descriptor: &dyn AsRawDescriptor,
event_type: EventType,
token: T
) -> Result<()>
pub fn add_for_event( &self, descriptor: &dyn AsRawDescriptor, event_type: EventType, token: T ) -> Result<()>
Adds the given descriptor
to this context, watching for the specified events and
associates the given ‘token’ with those events.
A descriptor
can only be added once and does not need to be kept open. If the descriptor
is dropped and there were no duplicated file descriptors (i.e. adding the same descriptor
with a different FD number) added to this context, events will not be reported by wait
anymore.
sourcepub fn modify(
&self,
fd: &dyn AsRawDescriptor,
event_type: EventType,
token: T
) -> Result<()>
pub fn modify( &self, fd: &dyn AsRawDescriptor, event_type: EventType, token: T ) -> Result<()>
If fd
was previously added to this context, the watched events will be replaced with
event_type
and the token associated with it will be replaced with the given token
.
sourcepub fn delete(&self, fd: &dyn AsRawDescriptor) -> Result<()>
pub fn delete(&self, fd: &dyn AsRawDescriptor) -> Result<()>
Deletes the given fd
from this context. If the fd
is not being polled by this context,
the call is silently dropped without errors.
If an fd
’s token shows up in the list of hangup events, it should be removed using this
method or by closing/dropping (if and only if the fd was never dup()’d/fork()’d) the fd
.
Failure to do so will cause the wait
method to always return immediately, causing ~100%
CPU load.
sourcepub fn wait(&self) -> Result<SmallVec<[TriggeredEvent<T>; 16]>>
pub fn wait(&self) -> Result<SmallVec<[TriggeredEvent<T>; 16]>>
Waits for any events to occur in FDs that were previously added to this context.
The events are level-triggered, meaning that if any events are unhandled (i.e. not reading
for readable events and not closing for hungup events), subsequent calls to wait
will
return immediately. The consequence of not handling an event perpetually while calling
wait
is that the callers loop will degenerated to busy loop polling, pinning a CPU to
~100% usage.
sourcepub fn wait_timeout(
&self,
timeout: Duration
) -> Result<SmallVec<[TriggeredEvent<T>; 16]>>
pub fn wait_timeout( &self, timeout: Duration ) -> Result<SmallVec<[TriggeredEvent<T>; 16]>>
Like wait
except will only block for a maximum of the given timeout
.
This may return earlier than timeout
with zero events if the duration indicated exceeds
system limits.