#[repr(C)]pub(crate) struct ANativeWindow_Buffer {
width: i32,
height: i32,
stride: i32,
format: i32,
bits: *mut u8,
reserved: [u32; 6],
}
Fields§
§width: i32
§height: i32
§stride: i32
§format: i32
§bits: *mut u8
§reserved: [u32; 6]
Trait Implementations§
source§impl Default for ANativeWindow_Buffer
impl Default for ANativeWindow_Buffer
source§impl From<ANativeWindow_Buffer> for GpuDisplayFramebuffer<'_>
impl From<ANativeWindow_Buffer> for GpuDisplayFramebuffer<'_>
source§fn from(anb: ANativeWindow_Buffer) -> Self
fn from(anb: ANativeWindow_Buffer) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl RefUnwindSafe for ANativeWindow_Buffer
impl !Send for ANativeWindow_Buffer
impl !Sync for ANativeWindow_Buffer
impl Unpin for ANativeWindow_Buffer
impl UnwindSafe for ANativeWindow_Buffer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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