struct GuestMemoryShadowMapping {
    data: Vec<u8>,
    mem: GuestMemory,
    sgs: Vec<SgEntry>,
    dirty: bool,
}
Expand description

Copy of sparse guest memory that is written back upon destruction.

Contrary to GuestMemoryMapping which re-maps guest memory to make it appear linear to the host, this copies the sparse guest memory into a linear vector that is copied back upon destruction. Doing so can be faster than a costly mapping operation if the guest area is small enough.

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§data: Vec<u8>

Sparse data copied from the guest.

§mem: GuestMemory

Guest memory to read from.

§sgs: Vec<SgEntry>

SG entries describing the sparse guest area.

§dirty: bool

Whether the data has potentially been modified and requires to be written back to the guest.

Implementations§

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impl GuestMemoryShadowMapping

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fn new(mem: &GuestMemory, sgs: Vec<SgEntry>) -> Result<Self>

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impl Drop for GuestMemoryShadowMapping

Write the potentially modified shadow buffer back into the guest memory.

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GuestMemoryRange for GuestMemoryShadowMapping

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fn as_ptr(&self) -> *const u8

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fn as_mut_ptr(&mut self) -> *mut u8

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