Struct devices::virtio::gpu::FenceState
source · pub struct FenceState {
descs: Vec<FenceDescriptor>,
completed_fences: BTreeMap<VirtioGpuRing, u64>,
}
Fields§
§descs: Vec<FenceDescriptor>
§completed_fences: BTreeMap<VirtioGpuRing, u64>
Implementations§
source§impl FenceState
impl FenceState
fn snapshot(&self) -> FenceStateSnapshot
fn restore(&mut self, snapshot: FenceStateSnapshot)
Trait Implementations§
source§impl Default for FenceState
impl Default for FenceState
source§fn default() -> FenceState
fn default() -> FenceState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for FenceState
impl RefUnwindSafe for FenceState
impl Send for FenceState
impl Sync for FenceState
impl Unpin for FenceState
impl UnwindSafe for FenceState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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then be further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
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