Struct devices::virtio::gpu::FenceState
source · pub struct FenceState {
descs: Vec<FenceDescriptor>,
completed_fences: BTreeMap<VirtioGpuRing, u64>,
}
Fields§
§descs: Vec<FenceDescriptor>
§completed_fences: BTreeMap<VirtioGpuRing, u64>
Implementations§
source§impl FenceState
impl FenceState
fn snapshot(&self) -> FenceStateSnapshot
fn restore(&mut self, snapshot: FenceStateSnapshot)
Trait Implementations§
source§impl Default for FenceState
impl Default for FenceState
source§fn default() -> FenceState
fn default() -> FenceState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for FenceState
impl Send for FenceState
impl Sync for FenceState
impl Unpin for FenceState
impl UnwindSafe for FenceState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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