pub struct ConsolePort {
    pub(crate) input: Option<Box<dyn SerialInput>>,
    pub(crate) output: Option<Box<dyn Write + Send>>,
    info: Option<ConsolePortInfo>,
    input_buffer: Arc<Mutex<VecDeque<u8>>>,
    in_avail_evt: Event,
    input_thread: Option<WorkerThread<Box<dyn SerialInput>>>,
    keep_descriptors: Vec<Descriptor>,
}

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§input: Option<Box<dyn SerialInput>>§output: Option<Box<dyn Write + Send>>§info: Option<ConsolePortInfo>§input_buffer: Arc<Mutex<VecDeque<u8>>>§in_avail_evt: Event§input_thread: Option<WorkerThread<Box<dyn SerialInput>>>§keep_descriptors: Vec<Descriptor>

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impl ConsolePort

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pub fn new( input: Option<Box<dyn SerialInput>>, output: Option<Box<dyn Write + Send>>, info: Option<ConsolePortInfo>, keep_rds: Vec<RawDescriptor> ) -> Self

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pub fn clone_in_avail_evt(&self) -> Result<Event>

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pub fn clone_input_buffer(&self) -> Arc<Mutex<VecDeque<u8>>>

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pub fn take_output(&mut self) -> Option<Box<dyn Write + Send>>

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pub fn restore_output(&mut self, output: Box<dyn Write + Send>)

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pub fn port_info(&self) -> Option<&ConsolePortInfo>

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pub fn start_input_thread(&mut self)

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pub fn stop_input_thread(&mut self)

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pub fn snapshot(&mut self) -> ConsolePortSnapshot

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pub fn restore(&mut self, snap: &ConsolePortSnapshot)

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pub fn keep_rds(&self) -> Vec<RawDescriptor>

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impl SerialDevice for ConsolePort

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fn new( _protection_type: ProtectionType, _event: Event, input: Option<Box<dyn SerialInput>>, output: Option<Box<dyn Write + Send>>, _sync: Option<Box<dyn FileSync + Send>>, options: SerialOptions, keep_rds: Vec<RawDescriptor> ) -> ConsolePort

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