pub struct ConsolePort {
pub(crate) input: Option<Box<dyn SerialInput>>,
pub(crate) output: Option<Box<dyn Write + Send>>,
info: Option<ConsolePortInfo>,
input_buffer: Arc<Mutex<VecDeque<u8>>>,
in_avail_evt: Event,
input_thread: Option<WorkerThread<Box<dyn SerialInput>>>,
keep_descriptors: Vec<Descriptor>,
}
Fields§
§input: Option<Box<dyn SerialInput>>
§output: Option<Box<dyn Write + Send>>
§info: Option<ConsolePortInfo>
§input_buffer: Arc<Mutex<VecDeque<u8>>>
§in_avail_evt: Event
§input_thread: Option<WorkerThread<Box<dyn SerialInput>>>
§keep_descriptors: Vec<Descriptor>
Implementations§
source§impl ConsolePort
impl ConsolePort
pub fn new( input: Option<Box<dyn SerialInput>>, output: Option<Box<dyn Write + Send>>, info: Option<ConsolePortInfo>, keep_rds: Vec<RawDescriptor>, ) -> Self
pub fn clone_in_avail_evt(&self) -> Result<Event>
pub fn clone_input_buffer(&self) -> Arc<Mutex<VecDeque<u8>>>
pub fn take_output(&mut self) -> Option<Box<dyn Write + Send>>
pub fn restore_output(&mut self, output: Box<dyn Write + Send>)
pub fn port_info(&self) -> Option<&ConsolePortInfo>
pub fn start_input_thread(&mut self)
pub fn stop_input_thread(&mut self)
pub fn snapshot(&mut self) -> ConsolePortSnapshot
pub fn restore(&mut self, snap: &ConsolePortSnapshot)
pub fn keep_rds(&self) -> Vec<RawDescriptor>
Trait Implementations§
source§impl SerialDevice for ConsolePort
impl SerialDevice for ConsolePort
fn new( _protection_type: ProtectionType, _event: Event, input: Option<Box<dyn SerialInput>>, output: Option<Box<dyn Write + Send>>, _sync: Option<Box<dyn FileSync + Send>>, options: SerialOptions, keep_rds: Vec<RawDescriptor>, ) -> ConsolePort
Auto Trait Implementations§
impl Freeze for ConsolePort
impl !RefUnwindSafe for ConsolePort
impl Send for ConsolePort
impl !Sync for ConsolePort
impl Unpin for ConsolePort
impl !UnwindSafe for ConsolePort
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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