Struct devices::virtio::console::asynchronous::ConsolePort
source · pub struct ConsolePort {
input: Option<AsyncQueueState<AsyncSerialInput>>,
output: AsyncQueueState<Box<dyn Write + Send>>,
info: ConsolePortInfo,
}
Fields§
§input: Option<AsyncQueueState<AsyncSerialInput>>
§output: AsyncQueueState<Box<dyn Write + Send>>
§info: ConsolePortInfo
Implementations§
source§impl ConsolePort
impl ConsolePort
pub fn start_receive_queue( &mut self, ex: &Executor, queue: Arc<Mutex<Queue>>, doorbell: Interrupt ) -> Result<()>
pub fn stop_receive_queue(&mut self) -> AsyncResult<bool>
pub fn start_transmit_queue( &mut self, ex: &Executor, queue: Arc<Mutex<Queue>>, doorbell: Interrupt ) -> Result<()>
pub fn stop_transmit_queue(&mut self) -> AsyncResult<bool>
Trait Implementations§
source§impl SerialDevice for ConsolePort
impl SerialDevice for ConsolePort
fn new( _protection_type: ProtectionType, _evt: Event, input: Option<Box<dyn SerialInput>>, output: Option<Box<dyn Write + Send>>, _sync: Option<Box<dyn FileSync + Send>>, options: SerialOptions, _keep_rds: Vec<RawDescriptor> ) -> ConsolePort
Auto Trait Implementations§
impl !RefUnwindSafe for ConsolePort
impl Send for ConsolePort
impl !Sync for ConsolePort
impl Unpin for ConsolePort
impl !UnwindSafe for ConsolePort
Blanket Implementations§
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