Struct gpu_display::gpu_display_android::DisplayAndroid
source · pub struct DisplayAndroid {
context: Rc<AndroidDisplayContextWrapper>,
event: Event,
}
Fields§
§context: Rc<AndroidDisplayContextWrapper>
§event: Event
This event is never triggered and is used solely to fulfill AsRawDescriptor.
Implementations§
source§impl DisplayAndroid
impl DisplayAndroid
pub fn new(name: &str) -> GpuDisplayResult<DisplayAndroid>
Trait Implementations§
source§impl AsRawDescriptor for DisplayAndroid
impl AsRawDescriptor for DisplayAndroid
source§fn as_raw_descriptor(&self) -> RawDescriptor
fn as_raw_descriptor(&self) -> RawDescriptor
Returns the underlying raw descriptor. Read more
source§impl DisplayT for DisplayAndroid
impl DisplayT for DisplayAndroid
source§fn create_surface(
&mut self,
parent_surface_id: Option<u32>,
_surface_id: u32,
_scanout_id: Option<u32>,
display_params: &DisplayParameters,
_surf_type: SurfaceType
) -> GpuDisplayResult<Box<dyn GpuDisplaySurface>>
fn create_surface( &mut self, parent_surface_id: Option<u32>, _surface_id: u32, _scanout_id: Option<u32>, display_params: &DisplayParameters, _surf_type: SurfaceType ) -> GpuDisplayResult<Box<dyn GpuDisplaySurface>>
Creates a surface with the given parameters. The display backend is given a non-zero
surface_id
as a handle for subsequent operations.source§fn pending_events(&self) -> bool
fn pending_events(&self) -> bool
Returns true if there are events that are on the queue.
source§fn next_event(&mut self) -> GpuDisplayResult<u64>
fn next_event(&mut self) -> GpuDisplayResult<u64>
Returns the surface descirptor associated with the current event
source§fn handle_next_event(
&mut self,
_surface: &mut Box<dyn GpuDisplaySurface>
) -> Option<GpuDisplayEvents>
fn handle_next_event( &mut self, _surface: &mut Box<dyn GpuDisplaySurface> ) -> Option<GpuDisplayEvents>
Handles the event from the compositor, and returns an list of events
source§fn import_resource(
&mut self,
_import_id: u32,
_surface_id: u32,
_external_display_resource: DisplayExternalResourceImport<'_>
) -> Result<()>
fn import_resource( &mut self, _import_id: u32, _surface_id: u32, _external_display_resource: DisplayExternalResourceImport<'_> ) -> Result<()>
Imports a resource into the display backend. The display backend is given a non-zero
import_id
as a handle for subsequent operations.source§fn release_import(&mut self, _import_id: u32, _surface_id: u32)
fn release_import(&mut self, _import_id: u32, _surface_id: u32)
Frees a previously imported resource.
impl UnixDisplayT for DisplayAndroid
Auto Trait Implementations§
impl RefUnwindSafe for DisplayAndroid
impl !Send for DisplayAndroid
impl !Sync for DisplayAndroid
impl Unpin for DisplayAndroid
impl UnwindSafe for DisplayAndroid
Blanket Implementations§
§impl<T> AsRawDescriptors for Twhere
T: AsRawDescriptor,
impl<T> AsRawDescriptors for Twhere
T: AsRawDescriptor,
§fn as_raw_descriptors(&self) -> Vec<i32>
fn as_raw_descriptors(&self) -> Vec<i32>
Returns the underlying raw descriptors. Read more
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.