struct State {
tasks: VecDeque<Runnable>,
num_threads: usize,
num_idle: usize,
num_notified: usize,
worker_threads: Slab<JoinHandle<()>>,
exited_threads: Option<Receiver<usize>>,
exit: Sender<usize>,
shutting_down: bool,
}
Fields
tasks: VecDeque<Runnable>
num_threads: usize
num_idle: usize
num_notified: usize
worker_threads: Slab<JoinHandle<()>>
exited_threads: Option<Receiver<usize>>
exit: Sender<usize>
shutting_down: bool
Auto Trait Implementations
impl !RefUnwindSafe for State
impl Send for State
impl !Sync for State
impl Unpin for State
impl !UnwindSafe for State
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more