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// Copyright 2021 The ChromiumOS Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

pub mod sys;

use std::cell::RefCell;
use std::rc::Rc;
use std::sync::Arc;

use anyhow::anyhow;
use anyhow::bail;
use anyhow::Context;
use base::error;
use base::warn;
use base::Tube;
use cros_async::EventAsync;
use cros_async::Executor;
use cros_async::TaskHandle;
use futures::FutureExt;
use futures::StreamExt;
use sync::Mutex;
pub use sys::run_gpu_device;
pub use sys::Options;
use vm_memory::GuestMemory;
use vmm_vhost::message::VhostUserProtocolFeatures;
use vmm_vhost::VHOST_USER_F_PROTOCOL_FEATURES;

use crate::virtio::device_constants::gpu::NUM_QUEUES;
use crate::virtio::gpu;
use crate::virtio::gpu::QueueReader;
use crate::virtio::vhost::user::device::handler::Error as DeviceError;
use crate::virtio::vhost::user::device::handler::VhostBackendReqConnection;
use crate::virtio::vhost::user::device::handler::VhostUserDevice;
use crate::virtio::vhost::user::device::handler::WorkerState;
use crate::virtio::DescriptorChain;
use crate::virtio::Gpu;
use crate::virtio::Queue;
use crate::virtio::SharedMemoryMapper;
use crate::virtio::SharedMemoryRegion;
use crate::virtio::VirtioDevice;

const MAX_QUEUE_NUM: usize = NUM_QUEUES;

#[derive(Clone)]
struct SharedReader {
    queue: Arc<Mutex<Queue>>,
}

impl gpu::QueueReader for SharedReader {
    fn pop(&self) -> Option<DescriptorChain> {
        self.queue.lock().pop()
    }

    fn add_used(&self, desc_chain: DescriptorChain, len: u32) {
        self.queue.lock().add_used(desc_chain, len)
    }

    fn signal_used(&self) {
        self.queue.lock().trigger_interrupt();
    }
}

async fn run_ctrl_queue(
    reader: SharedReader,
    mem: GuestMemory,
    kick_evt: EventAsync,
    state: Rc<RefCell<gpu::Frontend>>,
) {
    loop {
        if let Err(e) = kick_evt.next_val().await {
            error!("Failed to read kick event for ctrl queue: {}", e);
            break;
        }

        let mut state = state.borrow_mut();
        let needs_interrupt = state.process_queue(&mem, &reader);

        if needs_interrupt {
            reader.signal_used();
        }
    }
}

struct GpuBackend {
    ex: Executor,
    gpu: Rc<RefCell<Gpu>>,
    resource_bridges: Arc<Mutex<Vec<Tube>>>,
    state: Option<Rc<RefCell<gpu::Frontend>>>,
    fence_state: Arc<Mutex<gpu::FenceState>>,
    queue_workers: [Option<WorkerState<Arc<Mutex<Queue>>, ()>>; MAX_QUEUE_NUM],
    // In the downstream, we may add platform workers after start_platform_workers returns.
    platform_worker_tx: futures::channel::mpsc::UnboundedSender<TaskHandle<()>>,
    platform_worker_rx: futures::channel::mpsc::UnboundedReceiver<TaskHandle<()>>,
    shmem_mapper: Arc<Mutex<Option<Box<dyn SharedMemoryMapper>>>>,
}

impl GpuBackend {
    fn stop_non_queue_workers(&mut self) -> anyhow::Result<()> {
        self.ex
            .run_until(async {
                while let Some(Some(handle)) = self.platform_worker_rx.next().now_or_never() {
                    handle.cancel().await;
                }
            })
            .context("stopping the non-queue workers for GPU")?;
        Ok(())
    }
}

impl VhostUserDevice for GpuBackend {
    fn max_queue_num(&self) -> usize {
        MAX_QUEUE_NUM
    }

    fn features(&self) -> u64 {
        self.gpu.borrow().features() | 1 << VHOST_USER_F_PROTOCOL_FEATURES
    }

    fn ack_features(&mut self, value: u64) -> anyhow::Result<()> {
        self.gpu.borrow_mut().ack_features(value);
        Ok(())
    }

    fn protocol_features(&self) -> VhostUserProtocolFeatures {
        VhostUserProtocolFeatures::CONFIG
            | VhostUserProtocolFeatures::BACKEND_REQ
            | VhostUserProtocolFeatures::MQ
            | VhostUserProtocolFeatures::SHARED_MEMORY_REGIONS
            | VhostUserProtocolFeatures::DEVICE_STATE
    }

    fn read_config(&self, offset: u64, dst: &mut [u8]) {
        self.gpu.borrow().read_config(offset, dst)
    }

    fn write_config(&self, offset: u64, data: &[u8]) {
        self.gpu.borrow_mut().write_config(offset, data)
    }

    fn start_queue(&mut self, idx: usize, queue: Queue, mem: GuestMemory) -> anyhow::Result<()> {
        if self.queue_workers[idx].is_some() {
            warn!("Starting new queue handler without stopping old handler");
            self.stop_queue(idx)?;
        }

        let doorbell = queue.interrupt().clone();

        // Create a refcounted queue. The GPU control queue uses a SharedReader which allows us to
        // handle fences in the RutabagaFenceHandler, and also handle queue messages in
        // `run_ctrl_queue`.
        // For the cursor queue, we still create the refcounted queue to support retrieving the
        // queue for snapshotting (but don't handle any messages).
        let queue = Arc::new(Mutex::new(queue));

        // Spawn a worker for the queue.
        let queue_task = match idx {
            0 => {
                // Set up worker for the control queue.
                let kick_evt = queue
                    .lock()
                    .event()
                    .try_clone()
                    .context("failed to clone queue event")?;
                let kick_evt = EventAsync::new(kick_evt, &self.ex)
                    .context("failed to create EventAsync for kick_evt")?;
                let reader = SharedReader {
                    queue: queue.clone(),
                };

                let state = if let Some(s) = self.state.as_ref() {
                    s.clone()
                } else {
                    let fence_handler_resources =
                        Arc::new(Mutex::new(Some(gpu::FenceHandlerActivationResources {
                            mem: mem.clone(),
                            ctrl_queue: reader.clone(),
                        })));
                    let fence_handler = gpu::create_fence_handler(
                        fence_handler_resources,
                        self.fence_state.clone(),
                    );

                    let state = Rc::new(RefCell::new(
                        self.gpu
                            .borrow_mut()
                            .initialize_frontend(
                                self.fence_state.clone(),
                                fence_handler,
                                Arc::clone(&self.shmem_mapper),
                            )
                            .ok_or_else(|| anyhow!("failed to initialize gpu frontend"))?,
                    ));
                    self.state = Some(state.clone());
                    state
                };

                // Start handling platform-specific workers.
                self.start_platform_workers(doorbell)?;

                // Start handling the control queue.
                self.ex
                    .spawn_local(run_ctrl_queue(reader, mem, kick_evt, state))
            }
            1 => {
                // For the cursor queue, spawn an empty worker, as we don't process it at all.
                // We don't handle the cursor queue because no current users of vhost-user GPU pass
                // any messages on it.
                self.ex.spawn_local(async {})
            }
            _ => bail!("attempted to start unknown queue: {}", idx),
        };

        self.queue_workers[idx] = Some(WorkerState { queue_task, queue });
        Ok(())
    }

    fn stop_queue(&mut self, idx: usize) -> anyhow::Result<Queue> {
        if let Some(worker) = self.queue_workers.get_mut(idx).and_then(Option::take) {
            // Wait for queue_task to be aborted.
            let _ = self.ex.run_until(worker.queue_task.cancel());

            if idx == 0 {
                // Stop the non-queue workers if this is the control queue (where we start them).
                self.stop_non_queue_workers()?;

                // After we stop all workers, we have only one reference left to self.state.
                // Clearing it allows the GPU state to be destroyed, which gets rid of the
                // remaining control queue reference from RutabagaFenceHandler.
                // This allows our worker.queue to be recovered as it has no further references.
                self.state = None;
            }

            let queue = match Arc::try_unwrap(worker.queue) {
                Ok(queue_mutex) => queue_mutex.into_inner(),
                Err(_) => panic!("failed to recover queue from worker"),
            };

            Ok(queue)
        } else {
            Err(anyhow::Error::new(DeviceError::WorkerNotFound))
        }
    }

    fn enter_suspended_state(&mut self) -> anyhow::Result<()> {
        self.stop_non_queue_workers()?;
        Ok(())
    }

    fn reset(&mut self) {
        self.stop_non_queue_workers()
            .expect("Failed to stop platform workers.");

        for queue_num in 0..self.max_queue_num() {
            // The cursor queue is never used, so we should check if the queue is set before
            // stopping.
            if self.queue_workers[queue_num].is_some() {
                if let Err(e) = self.stop_queue(queue_num) {
                    error!("Failed to stop_queue during reset: {}", e);
                }
            }
        }
    }

    fn get_shared_memory_region(&self) -> Option<SharedMemoryRegion> {
        self.gpu.borrow().get_shared_memory_region()
    }

    fn set_backend_req_connection(&mut self, conn: Arc<VhostBackendReqConnection>) {
        if self
            .shmem_mapper
            .lock()
            .replace(conn.take_shmem_mapper().unwrap())
            .is_some()
        {
            warn!("Connection already established. Overwriting shmem_mapper");
        }
    }

    fn snapshot(&mut self) -> anyhow::Result<serde_json::Value> {
        // TODO(b/289431114): Snapshot more fields if needed. Right now we just need a bare bones
        // snapshot of the GPU to create a POC.
        Ok(serde_json::Value::Null)
    }

    fn restore(&mut self, data: serde_json::Value) -> anyhow::Result<()> {
        anyhow::ensure!(
            data.is_null(),
            "unexpected snapshot data: should be null, got {}",
            data
        );
        Ok(())
    }
}

impl Drop for GpuBackend {
    fn drop(&mut self) {
        // Workers are detached and will leak unless they are aborted. Aborting marks the
        // Abortable task, then wakes it up. This means the executor should be asked to continue
        // running for one more step after the backend is destroyed.
        self.reset();
    }
}