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// Copyright 2021 The ChromiumOS Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
use std::collections::VecDeque;
use std::sync::mpsc::channel;
use std::sync::mpsc::Receiver;
use std::sync::mpsc::Sender;
use std::sync::Arc;
use std::thread;
use std::time::Duration;
use std::time::Instant;
use base::error;
use base::set_rt_prio_limit;
use base::set_rt_round_robin;
use base::warn;
use data_model::Le32;
use serde::Deserialize;
use serde::Serialize;
use sync::Mutex;
use super::Error as VioSError;
use super::Result;
use super::SoundError;
use super::*;
use crate::virtio::snd::common::from_virtio_frame_rate;
use crate::virtio::snd::constants::*;
use crate::virtio::snd::layout::*;
use crate::virtio::DescriptorChain;
use crate::virtio::Queue;
/// Messages that the worker can send to the stream (thread).
pub enum StreamMsg {
SetParams(DescriptorChain, virtio_snd_pcm_set_params),
Prepare(DescriptorChain),
Start(DescriptorChain),
Stop(DescriptorChain),
Release(DescriptorChain),
Buffer(DescriptorChain),
Break,
}
#[derive(Clone, Serialize, Deserialize)]
pub enum StreamState {
New,
ParamsSet,
Prepared,
Started,
Stopped,
Released,
}
pub struct Stream {
stream_id: u32,
receiver: Receiver<Box<StreamMsg>>,
vios_client: Arc<Mutex<VioSClient>>,
control_queue: Arc<Mutex<Queue>>,
io_queue: Arc<Mutex<Queue>>,
capture: bool,
current_state: StreamState,
period: Duration,
start_time: Instant,
next_buffer: Duration,
buffer_queue: VecDeque<DescriptorChain>,
}
#[derive(Clone, Serialize, Deserialize)]
pub struct StreamSnapshot {
pub current_state: StreamState,
pub period: Duration,
pub next_buffer: Duration,
}
impl Stream {
/// Start a new stream thread and return its handler.
pub fn try_new(
stream_id: u32,
vios_client: Arc<Mutex<VioSClient>>,
control_queue: Arc<Mutex<Queue>>,
io_queue: Arc<Mutex<Queue>>,
capture: bool,
stream_state: Option<StreamSnapshot>,
) -> Result<StreamProxy> {
let (sender, receiver): (Sender<Box<StreamMsg>>, Receiver<Box<StreamMsg>>) = channel();
let thread = thread::Builder::new()
.name(format!("v_snd_stream:{stream_id}"))
.spawn(move || {
try_set_real_time_priority();
let (current_state, period, next_buffer) =
if let Some(stream_state) = stream_state.clone() {
(
stream_state.current_state,
stream_state.period,
stream_state.next_buffer,
)
} else {
(
StreamState::New,
Duration::from_millis(0),
Duration::from_millis(0),
)
};
let mut stream = Stream {
stream_id,
receiver,
vios_client: vios_client.clone(),
control_queue,
io_queue,
capture,
current_state,
period,
start_time: Instant::now(),
next_buffer,
buffer_queue: VecDeque::new(),
};
if let Some(stream_state) = stream_state {
if let Err(e) = vios_client
.lock()
.restore_stream(stream_id, stream_state.current_state)
{
error!("failed to restore stream params: {}", e);
};
}
if let Err(e) = stream.stream_loop() {
error!("virtio-snd: Error in stream {}: {}", stream_id, e);
}
let state = stream.current_state.clone();
StreamSnapshot {
current_state: state,
period: stream.period,
next_buffer: stream.next_buffer,
}
})
.map_err(SoundError::CreateThread)?;
Ok(StreamProxy {
sender,
thread: Some(thread),
})
}
fn stream_loop(&mut self) -> Result<()> {
loop {
if !self.recv_msg()? {
break;
}
self.maybe_process_queued_buffers()?;
}
Ok(())
}
fn recv_msg(&mut self) -> Result<bool> {
let msg = self.receiver.recv().map_err(SoundError::StreamThreadRecv)?;
let (code, desc, next_state) = match *msg {
StreamMsg::SetParams(desc, params) => {
let code = match self.vios_client.lock().set_stream_parameters_raw(params) {
Ok(()) => {
let frame_rate = from_virtio_frame_rate(params.rate).unwrap_or(0) as u64;
self.period = Duration::from_nanos(
(params.period_bytes.to_native() as u64 * 1_000_000_000u64)
/ frame_rate
/ params.channels as u64
/ bytes_per_sample(params.format) as u64,
);
VIRTIO_SND_S_OK
}
Err(e) => {
error!(
"virtio-snd: Error setting parameters for stream {}: {}",
self.stream_id, e
);
vios_error_to_status_code(e)
}
};
(code, desc, StreamState::ParamsSet)
}
StreamMsg::Prepare(desc) => {
let code = match self.vios_client.lock().prepare_stream(self.stream_id) {
Ok(()) => VIRTIO_SND_S_OK,
Err(e) => {
error!(
"virtio-snd: Failed to prepare stream {}: {}",
self.stream_id, e
);
vios_error_to_status_code(e)
}
};
(code, desc, StreamState::Prepared)
}
StreamMsg::Start(desc) => {
let code = match self.vios_client.lock().start_stream(self.stream_id) {
Ok(()) => VIRTIO_SND_S_OK,
Err(e) => {
error!(
"virtio-snd: Failed to start stream {}: {}",
self.stream_id, e
);
vios_error_to_status_code(e)
}
};
self.start_time = Instant::now();
self.next_buffer = Duration::from_millis(0);
(code, desc, StreamState::Started)
}
StreamMsg::Stop(desc) => {
let code = match self.vios_client.lock().stop_stream(self.stream_id) {
Ok(()) => VIRTIO_SND_S_OK,
Err(e) => {
error!(
"virtio-snd: Failed to stop stream {}: {}",
self.stream_id, e
);
vios_error_to_status_code(e)
}
};
(code, desc, StreamState::Stopped)
}
StreamMsg::Release(desc) => {
let code = match self.vios_client.lock().release_stream(self.stream_id) {
Ok(()) => VIRTIO_SND_S_OK,
Err(e) => {
error!(
"virtio-snd: Failed to release stream {}: {}",
self.stream_id, e
);
vios_error_to_status_code(e)
}
};
(code, desc, StreamState::Released)
}
StreamMsg::Buffer(d) => {
// Buffers may arrive while in several states:
// - Prepared: Buffer should be queued and played when start cmd arrives
// - Started: Buffer should be processed immediately
// - Stopped: Buffer should be returned to the guest immediately
// Because we may need to wait to process the buffer, we always queue it and
// decide what to do with queued buffers after every message.
self.buffer_queue.push_back(d);
// return here to avoid replying on control queue below
return Ok(true);
}
StreamMsg::Break => {
return Ok(false);
}
};
reply_control_op_status(code, desc, &self.control_queue)?;
self.current_state = next_state;
Ok(true)
}
fn maybe_process_queued_buffers(&mut self) -> Result<()> {
match self.current_state {
StreamState::Started => {
while let Some(mut desc) = self.buffer_queue.pop_front() {
let reader = &mut desc.reader;
// Ignore the first buffer, it was already read by the time this thread
// receives the descriptor
reader.consume(std::mem::size_of::<virtio_snd_pcm_xfer>());
let writer = &mut desc.writer;
let io_res = if self.capture {
let buffer_size =
writer.available_bytes() - std::mem::size_of::<virtio_snd_pcm_status>();
self.vios_client.lock().request_audio_data(
self.stream_id,
buffer_size,
|vslice| writer.write_from_volatile_slice(*vslice),
)
} else {
self.vios_client.lock().inject_audio_data(
self.stream_id,
reader.available_bytes(),
|vslice| reader.read_to_volatile_slice(vslice),
)
};
let (code, latency) = match io_res {
Ok((latency, _)) => (VIRTIO_SND_S_OK, latency),
Err(e) => {
error!(
"virtio-snd: Failed IO operation in stream {}: {}",
self.stream_id, e
);
(VIRTIO_SND_S_IO_ERR, 0)
}
};
if let Err(e) = writer.write_obj(virtio_snd_pcm_status {
status: Le32::from(code),
latency_bytes: Le32::from(latency),
}) {
error!(
"virtio-snd: Failed to write pcm status from stream {} thread: {}",
self.stream_id, e
);
}
self.next_buffer += self.period;
let elapsed = self.start_time.elapsed();
if elapsed < self.next_buffer {
// Completing an IO request can be considered an elapsed period
// notification by the driver, so we must wait the right amount of time to
// release the buffer if the sound server client returned too soon.
std::thread::sleep(self.next_buffer - elapsed);
}
let len = writer.bytes_written() as u32;
{
let mut io_queue_lock = self.io_queue.lock();
io_queue_lock.add_used(desc, len);
io_queue_lock.trigger_interrupt();
}
}
}
StreamState::Stopped | StreamState::Released => {
// For some reason playback buffers can arrive after stop and release (maybe because
// buffer-ready notifications arrive over eventfds and those are processed in
// random order?). The spec requires the device to not confirm the release of a
// stream until all IO buffers have been released, but that's impossible to
// guarantee if a buffer arrives after release is requested. Luckily it seems to
// work fine if the buffer is released after the release command is completed.
while let Some(desc) = self.buffer_queue.pop_front() {
reply_pcm_buffer_status(VIRTIO_SND_S_OK, 0, desc, &self.io_queue)?;
}
}
StreamState::Prepared => {} // Do nothing, any buffers will be processed after start
_ => {
if !self.buffer_queue.is_empty() {
warn!("virtio-snd: Buffers received while in unexpected state");
}
}
}
Ok(())
}
}
impl Drop for Stream {
fn drop(&mut self) {
// Try to stop and release the stream in case it was playing, these operations will fail if
// the stream is already released, just ignore that failure
let _ = self.vios_client.lock().stop_stream(self.stream_id);
let _ = self.vios_client.lock().release_stream(self.stream_id);
// Also release any pending buffer
while let Some(desc) = self.buffer_queue.pop_front() {
if let Err(e) = reply_pcm_buffer_status(VIRTIO_SND_S_IO_ERR, 0, desc, &self.io_queue) {
error!(
"virtio-snd: Failed to reply buffer on stream {}: {}",
self.stream_id, e
);
}
}
}
}
/// Basically a proxy to the thread handling a particular stream.
pub struct StreamProxy {
sender: Sender<Box<StreamMsg>>,
thread: Option<thread::JoinHandle<StreamSnapshot>>,
}
impl StreamProxy {
/// Access the underlying sender to clone it or send messages
pub fn msg_sender(&self) -> &Sender<Box<StreamMsg>> {
&self.sender
}
/// Send a message to the stream thread on the other side of this sender
pub fn send_msg(sender: &Sender<Box<StreamMsg>>, msg: StreamMsg) -> Result<()> {
sender
.send(Box::new(msg))
.map_err(SoundError::StreamThreadSend)
}
/// Convenience function to send a message to this stream's thread
pub fn send(&self, msg: StreamMsg) -> Result<()> {
Self::send_msg(&self.sender, msg)
}
pub fn stop_thread(mut self) -> StreamSnapshot {
self.stop_thread_inner().unwrap()
}
fn stop_thread_inner(&mut self) -> Option<StreamSnapshot> {
if let Some(th) = self.thread.take() {
if let Err(e) = self.send(StreamMsg::Break) {
error!(
"virtio-snd: Failed to send Break msg to stream thread: {}",
e
);
}
match th.join() {
Ok(state) => Some(state),
Err(e) => panic!("virtio-snd: Panic detected on stream thread: {:?}", e),
}
} else {
None
}
}
}
impl Drop for StreamProxy {
fn drop(&mut self) {
let _ = self.stop_thread_inner();
}
}
/// Attempts to set the current thread's priority to a value hight enough to handle audio IO. This
/// may fail due to insuficient permissions.
pub fn try_set_real_time_priority() {
const AUDIO_THREAD_RTPRIO: u16 = 10; // Matches other cros audio clients.
if let Err(e) = set_rt_prio_limit(u64::from(AUDIO_THREAD_RTPRIO))
.and_then(|_| set_rt_round_robin(i32::from(AUDIO_THREAD_RTPRIO)))
{
warn!("Failed to set audio stream thread to real time: {}", e);
}
}
/// Gets the appropriate virtio-snd error to return to the driver from a VioSError.
pub fn vios_error_to_status_code(e: VioSError) -> u32 {
match e {
VioSError::ServerIOError(_) => VIRTIO_SND_S_IO_ERR,
_ => VIRTIO_SND_S_NOT_SUPP,
}
}
/// Encapsulates sending the virtio_snd_hdr struct back to the driver.
pub fn reply_control_op_status(
code: u32,
mut desc: DescriptorChain,
queue: &Arc<Mutex<Queue>>,
) -> Result<()> {
let writer = &mut desc.writer;
writer
.write_obj(virtio_snd_hdr {
code: Le32::from(code),
})
.map_err(SoundError::QueueIO)?;
let len = writer.bytes_written() as u32;
{
let mut queue_lock = queue.lock();
queue_lock.add_used(desc, len);
queue_lock.trigger_interrupt();
}
Ok(())
}
/// Encapsulates sending the virtio_snd_pcm_status struct back to the driver.
pub fn reply_pcm_buffer_status(
status: u32,
latency_bytes: u32,
mut desc: DescriptorChain,
queue: &Arc<Mutex<Queue>>,
) -> Result<()> {
let writer = &mut desc.writer;
if writer.available_bytes() > std::mem::size_of::<virtio_snd_pcm_status>() {
writer
.consume_bytes(writer.available_bytes() - std::mem::size_of::<virtio_snd_pcm_status>());
}
writer
.write_obj(virtio_snd_pcm_status {
status: Le32::from(status),
latency_bytes: Le32::from(latency_bytes),
})
.map_err(SoundError::QueueIO)?;
let len = writer.bytes_written() as u32;
{
let mut queue_lock = queue.lock();
queue_lock.add_used(desc, len);
queue_lock.trigger_interrupt();
}
Ok(())
}
fn bytes_per_sample(format: u8) -> usize {
match format {
VIRTIO_SND_PCM_FMT_IMA_ADPCM => 1usize,
VIRTIO_SND_PCM_FMT_MU_LAW => 1usize,
VIRTIO_SND_PCM_FMT_A_LAW => 1usize,
VIRTIO_SND_PCM_FMT_S8 => 1usize,
VIRTIO_SND_PCM_FMT_U8 => 1usize,
VIRTIO_SND_PCM_FMT_S16 => 2usize,
VIRTIO_SND_PCM_FMT_U16 => 2usize,
VIRTIO_SND_PCM_FMT_S32 => 4usize,
VIRTIO_SND_PCM_FMT_U32 => 4usize,
VIRTIO_SND_PCM_FMT_FLOAT => 4usize,
VIRTIO_SND_PCM_FMT_FLOAT64 => 8usize,
// VIRTIO_SND_PCM_FMT_DSD_U8
// VIRTIO_SND_PCM_FMT_DSD_U16
// VIRTIO_SND_PCM_FMT_DSD_U32
// VIRTIO_SND_PCM_FMT_IEC958_SUBFRAME
// VIRTIO_SND_PCM_FMT_S18_3
// VIRTIO_SND_PCM_FMT_U18_3
// VIRTIO_SND_PCM_FMT_S20_3
// VIRTIO_SND_PCM_FMT_U20_3
// VIRTIO_SND_PCM_FMT_S24_3
// VIRTIO_SND_PCM_FMT_U24_3
// VIRTIO_SND_PCM_FMT_S20
// VIRTIO_SND_PCM_FMT_U20
// VIRTIO_SND_PCM_FMT_S24
// VIRTIO_SND_PCM_FMT_U24
_ => {
// Some of these formats are not consistently stored in a particular size (24bits is
// sometimes stored in a 32bit word) while others are of variable size.
// The size per sample estimated here is designed to greatly underestimate the time it
// takes to play a buffer and depend instead on timings provided by the sound server if
// it supports these formats.
warn!(
"Unknown sample size for format {}, depending on sound server timing instead.",
format
);
1000usize
}
}
}